IMAX has announced the new wave of high tech cinemas with six planned virtual reality theaters. The plan is to work with Google to create a cinema quality camera that can record original content. The programs are set to be fully immersive experiences that will be more entertaining than the […]
Tag: virtual reality
Introducing an easy, affordable VR streamer: Orah 4i
In a time when virtual reality is set to become the latest major evolution in media technology, we are still lumbering under its expense and complexity. But a new product called Orah 4i may have jumped us ahead to a cheaper, simpler level in VR. A sleek new advertisement showing some […]
Impression Pi: a mobile connected virtual reality headset
All of our devices are becoming interconnected, from gaming to entertainment to education. The Impression Pi is hoping to continue that trend with a mobile connected virtual reality headset that can be used for a multitude of customized purposes. The prevalence of virtual reality headsets since the Oculus Rift hit […]
HTC and Valve Re Vive VR headset promises an epic experience
For those who weren’t impressed with the HTC One M9, there is no doubt there will be more than a little thrill for their new virtual reality headset, the Re Vive, a partnership with Valve. One upon a time, a commercial promising an incredible graphic experience would have been a […]
Avegant Glyph’s CES showcase illustrates the potential innovation for VR design
Of all of the many incredible gadgets shows at the CES 2015 show, Avegant’s Glyph virtual reality headset is among the more intriguing. But as we continue into the early stages of genuine VR, it is more about design than function. The Glyph is most fascinating due to the way […]
Sony steps into virtual reality with Project Morpheus
Project Morpheus, the official virtual reality product line by Sony, has been announced this week. It appears that Sony is the latest to follow in the footsteps of Oculus Rift, the 3-D VR gaming headset. In many ways, virtual reality is the next major wave in technology. At least, that […]





