HTC and Valve Re Vive VR headset promises an epic experience

  • 02/03/2015 AT 00:34 by It's a Gadget Staff
  • Technology

Valve HTC Vive VRFor those who weren’t impressed with the HTC One M9, there is no doubt there will be more than a little thrill for their new virtual reality headset, the Re Vive, a partnership with Valve.

One upon a time, a commercial promising an incredible graphic experience would have been a huge letdown when the actual hardware was released. We all have memories of useless console accessories that barely worked in the minds of our younger years.

But the HTC Re Vive is coming at a time when those promises can actually be a reality. With predecessors like the Oculus Rift, and future releases like the Microsoft Hololens, what makes the Re Vive so amazing is that what you see is going to be very similar to what you get.

The Latest In A Wave Of VR Headsets

Following CES this past year, it was pretty obvious that VR fever had overtaken everyone. Headsets that promise a different kind of reality are ubiquitous, and what’s more, they are all pretty astounding in both concept and design.

Valve has become one of the most recognized names in gaming, with the Steam platform. Now, they are stepping further into the market by releasing a headset of their own, designed by HTC, and available for developers as soon as this Spring.

Having a name like Valve on board is a major win. With games like the Portal series under their belt, they have shown their chops again and again. Innovation, design, and above all game physics are second nature to the company. Something that will undoubtedly come in handy with this leap into the future of gaming.

Tech Specs

The headset works by creating two different screens, one for each eye. They are both a 1,200 x 1,080 pixel resolution, and deliver a 90-frame per second refresh rate to give you smooth imaging without any lag or buffer.

For sound, the developer edition will feature a port for your own headphones, an interesting choice for the sake of comfort. But perhaps not a great one when they reach the consumer end, where high quality audio equipment will be expected as part of the device itself.

A three point system tracks movement, senses the dimensions of the space you occupy, and otherwise adapts to the movement of your head and body using a gyrosensor, accelerometer, and laser position sensor. The result is frictionless, precise movement that boosts the level of immersion for the player.

This might be the coolest release of MWC so far.

Source: HTC Re Vive  


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